AI Insights · Timothy · October 2021
Top 5 Boat Games in Greece Q3 2021 Performance
Explore the performance trends of the top 5 boat games on a unified platform in Greece for the third quarter of 2021, based on Sensor Tower data.
The third quarter of 2021 saw interesting trends in the performance of the top 5 boat games in Greece on a unified platform. According to Sensor Tower data, these games exhibited varying patterns in weekly downloads, revenue, and active users.
Flippy Race from Ketchapp showed notable spikes in activity. Weekly downloads peaked at around 1.8K in late July, with another significant increase to 1.2K in late August. However, the game experienced a decline in weekly revenue, dropping from $47 in early July to $11 by the end of September. Active users followed a similar pattern, peaking at 3.4K in early August before falling to around 1.4K by the end of the quarter.
Sea Port: Cargo Ships Harbor by Pixel Federation Games maintained a more consistent performance. Weekly downloads were relatively stable, ranging from 94 to 779, with a high of 779 in early August. Revenue fluctuated, reaching a peak of $697 at the end of August, while active users remained steady around the 1.2K to 1.8K mark throughout the quarter.
Another entry from Pixel Federation Games, Port City: Ship Simulator, launched in early August, quickly gained traction. Weekly downloads started at 539 and peaked at 967 in early September. Revenue followed an upward trend, increasing from $21 in early August to $201 by the end of September. Active users grew from 297 to 761 within the same period, indicating a strong user engagement.
Battle of Warships: Naval Wars by Dumitru Muset showed a gradual decline in performance metrics. Weekly downloads decreased from 408 in late June to 253 by the end of September. Revenue also saw a downward trend, starting at $123 and dropping to $73. Active users fell from 885 to 584 over the quarter, reflecting a decrease in user retention.
Lastly, Boat Racing Game:Driving games from Monster Games Productions experienced a significant drop in user engagement. Weekly downloads fell from 368 in mid-July to 69 by the end of September. Active users also declined, starting at 2.3K in mid-July and reaching 1.4K by the end of the quarter. The game's revenue remained negligible throughout the period.
For more detailed insights and data, visit Sensor Tower.